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Notes We try to be very detailed and accurate. There are complex procedures here and we have done this the hard way to help you learn more advanced stuff.
Concept The entire idea is to 1) modify an existing texture image so that, 2) it can be pasted on top of an image-to-be-textured.
Requirements Two different images are required for this operation. 1) a texture image, and 2) an image you want to texturize. Both images can be just about anything but the texture image should not be too small. If it is too small you can use Cylekx to tile it (Task 1), or you might try a web search to find something equall or bigger, or you even can use a 256 * 256 and stretch it (Task 3, Item 4).
Task 1 ~ optionally make a small texture image bigger by tiling it (we started with a 256*256 and ended with a 1024*1024) We want to repeat the texture until it is at least the size of the image-to-be-textured... 1) Drop the texture image into Cylekx 2) Type ctrl + shift + L, in the Layers dialog that appears, press the ctrl key and drag the "base layer" node into itself to make a copy. Do this 4 times to get 16 layers (You only have to drag a tiny distance, be carefull to not drag to low or high) 3) Click "Layers -> Fit -> Tile Layers", set the rows and columns to 4 and 4, set all the spacings to zero 4) Type ctrl + alt + F 5) In the Layers dialog, left click the root layer (the highest one) to select it. 5) Click "Layers -> Merge -> As Appears Merge", choose the "Include All Layers" option, and press Enter 6) In the Layers dialog, right click the root layer (the highest one). Click "Delete Descendants"
Task 2 ~ modify the texture image pixels to make it useable in Task 3 We now modify the pixel values in the texture image to get them down to near zero values. We are working on the texture image only in this section... 1) If you did not do Task 1, drop the texture image into Cylekx now 2) Type ctrl + shift + C and select the "Red", "Green", and "Blue" checkboxes, press Escape 3) Type ctrl + C, select the "All Pixel Channels" checkbox, and press Enter 4) Type ctrl + shift + i, set the value to 255 and press Enter 5) Type ctrl + V, choose "Just Paste", and press Enter 6) Select "PxMode -> Average" in the Paste Controls dialog that appeared 7) Type ctrl + right arrow, then type ctrl + down arrow 8) Do a right click in the image and choose "Paste -> End Paste", choose the "As Is" option, and press Enter 9) Type ctrl + A 10) Click "Process -> Math -> Subtract", set the value to 128, and press Enter 11) Type ctrl + C, select the "All Pixel Channels" checkbox, and press Enter
Task 3 ~ paste the modified texture image into the final image The texture is complete. I know it looks unlikely! (black), but now we work on the final image...
1) Drop the image you want to texturize into Cylekx 2) Type ctrl + V, choose "Just Paste", and press Enter 3) In the Paste Controls dialog, select "PxMode -> Add" 4) If the texture image was smaller than the image-to-be-textured, type ctrl + A 5) Do a right click in the image and choose "Paste -> End Paste", choose the "As Is" option, and press Enter
The texturize operation is completed! Home (web) Screenshots (web) Register (web) Cylekx GraphicsModule
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